Transmute Cloth to Iron
(Alteration)
Reversible

Range:  100 yards
Components:  V, S, M
Duration:  Permanent
Casting Time:  5
Area of Effect:  Special
Saving Throw:  Negates

The invention of the crafty shadow-wizard, this spell is a very effective immobilization technique. It can affect the full garments of up to 5 small, 3 medium, or 1 large sized being per three levels of the caster. Enchanted clothing has a 20% chance per enchantment or plus to resist the spell. Cloth that has been transformed into iron is not simply woven iron - the strands are partially fused so as to be solid. A successful Bend Bars roll may, at the DM's option, depending on the amount of clothing being dealt with, allow one to free oneself (ruining the garments irrevocably). The transformation is permanent unless the reverse of the spell, transmute iron to cloth, is cast. The reverse is also quite effective in neutralizing attacks, but it does so by causing metal armour and weapons to become ineffective cloth replicas. Cloth swords will become limp and floppy, cloth plate will hang in folds. This is far from immobilizing, but tends to ruin Armour Class. It affects the metal gear of 5 small, 3 medium, or 1 large sized being per three levels of the caster. Enchanted metal objects, or objects made primarily of mithril, silver, or other precious metals are not affected at all. When reversing this effect, take care that the objects in question are held in their original shape - a floppy sword that is simply reconverted while flopping will be very oddly shaped and not very useful. Multiple reconversions may fix such problems. The spell does not affect iron-based or cloth-based monsters (if, indeed, the latter exist), including golems. The material component of both this spell and its reverse is a needle.

